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130 entries found
Dolphin Progress Report: March and April 2014
Ditulis oleh JMC47 pada April 30, 2014
/ Terakhir dikemaskini pada Jan. 30, 2021 / Pautan pendek / Bebenang forum
The development cycle for Dolphin is a fairly weird and largely inconsistent process to those peering in from the outside. There are gigantic leaps with huge merges such as the tev_fixes_new merge we recently reported on, but those tend to be the exception. While it is great to have big articles on huge changes, those smaller changes are just as important for the emulator, often adding features and improving the user experience. The Dolphin Progress Report is a monthly update highlighting some of the improvements that keep the …
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Siri blog
Artikel ini adalah bilangan ke 1 di dalam siri blog Dolphin Progress Report. Atrikel berikutnya dalam siri ›
Tag
- bugfix
- progress report
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Pixel Processing Problems: On the Road to Pixel Perfection
Ditulis oleh neobrain, MayImilae, JMC47 pada March 15, 2014
/ Terakhir dikemaskini pada June 12, 2019 / Pautan pendek / Bebenang forum
The GameCube GPU is a complex, tight-knit piece of hardware with impressive features for its time. It is so powerful and so flexible, it was used unmodified within the Wii architecture. For a comparison, just imagine a SNES running with an NES's graphics system. This is completely unheard of, before or since. The GameCube is a remarkable achievement of hardware engineering! With its impressive capabilities, emulating the GameCube's GPU has been one of the most challenging tasks Dolphin has ever faced.
As well as …
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Tag
- Graphics
- bugfix
- technical
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Hacked Up: The Vertex Streaming Hack
Ditulis oleh MayImilae pada Jan. 17, 2014
/ Terakhir dikemaskini pada Feb. 24, 2014 / Pautan pendek / Bebenang forum
Update: There is an issue with the Nvidia drivers that kept buffer storage from being utilized properly on Windows: they do not report the driver version. Since the Linux version of the driver reports its version correctly, the Dolphin devs assumed that the nvidia drivers would report it and used a version check to make sure ARB_buffer_storage was only utilized on drivers that actually support it. Because of this issue, even the latest drivers that support the function failed the version check and Dolphin didn't use buffer_storage on Windows. And thanks to an unrelated bug discovered later, the …
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Tag
- Feature Removal
- Graphics
- OGL
- driver
- gpu
- nvidia
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An Old Problem Meets Its Timely Demise
Ditulis oleh MayImilae, JMC47 pada Jan. 6, 2014
/ Terakhir dikemaskini pada Feb. 15, 2019 / Pautan pendek / Bebenang forum
The Legend of Zelda: The Wind Waker is one of the most popular Gamecube games, if not Nintendo games, in existence. Its mixture of an open world, sharp dungeons, and an inventive art style turned heads more than ten years ago when it was released. Dolphin has had its share of problems with Wind Waker, but none could be so frustrating as its mishandling of the heat distortion.
The Issues¶
This issue actually crops up in two ways throughout Wind Waker. The more common way is that all of the flame …
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Tag
- HD
- Wind Waker
- bugfix
- video
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Dolphin 4.0.2 Release Announcement
Ditulis oleh neobrain pada Nov. 30, 2013
/ Terakhir dikemaskini pada Nov. 30, 2013 / Pautan pendek / Bebenang forum
One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.
In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").
Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports …
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Tag
- 4.0
- announcement
- release
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Dolphin 4.0.1 Release Announcement
Ditulis oleh neobrain pada Oct. 21, 2013
/ Terakhir dikemaskini pada Oct. 21, 2013 / Pautan pendek / Bebenang forum
After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.
Changes:
- Fixed single core mode crashes in 64 bit Windows builds
- Fixed missing music in Super Monkey Ball 2
- Added missing DirectX runtime installer files
- Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
- Fixed various other minor issues
At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves (stable branch, 4.0.1 tag) or stay with their current …
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Tag
- 4.0
- announcement
- release
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D3D9: Why It's Not a Part of Dolphin's Future
Ditulis oleh MayImilae pada Oct. 12, 2013
/ Terakhir dikemaskini pada Oct. 19, 2023 / Pautan pendek / Bebenang forum
As many people have noticed, revision 4.0-155 removed D3D9 as a video backend, leaving D3D11 and OpenGL as the sole hardware backends in Dolphin. For the longest time, D3D9 was considered Dolphin’s fastest backend and was a favorite of Windows users. But then, why would it be removed?
While it was enjoyed by users, it was a source of endless frustration for the developers. D3D9 is inherently flawed, and working around its problems wasted time and slowed development. With D3D9 removed, the developers can focus their effort on making the emulator better instead of pandering to the ever …
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Tag
- D3D
- D3D9
- Feature Removal
- Graphics
- OGL
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Ten Years of Dolphin
Ditulis oleh JMC47 pada Sept. 29, 2013
/ Terakhir dikemaskini pada April 9, 2024 / Pautan pendek / Bebenang forum
Video by Justin Chadwick with editing by MayImilae and neobrain.
You can also download the video.
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Tag
- 4.0
- release
- video
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Dolphin Emulator and OpenGL drivers - Hall of Fame/Shame
Ditulis oleh delroth pada Sept. 26, 2013
/ Terakhir dikemaskini pada Feb. 15, 2019 / Pautan pendek / Bebenang forum
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android.
At the beginning of this year, after the successful release of Dolphin 3.5, Markus Wick (degasus) and Ryan Houdek (Sonicadvance1) started working on a rewrite of Dolphin's OpenGL backend in order to be compliant to the OpenGL ES 3.0 standard. While this rewrite was needed for other reasons (it provides …
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Tag
- adreno
- amd
- arm
- bug
- driver
- gpu
- intel
- mali
- mesa
- nvidia
- qualcomm
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Dolphin 4.0 Release Announcement
Ditulis oleh delroth pada Sept. 22, 2013
/ Terakhir dikemaskini pada July 28, 2021 / Pautan pendek / Bebenang forum
Update: a few hours after release, a bug causing crashes with Windows x64 and Single Core mode was found by testers. Single Core mode is not used for regular gameplay but is usually required for TAS and NetPlay. While it only affects a few specific use cases of the emulator, we still consider this a critical issue and we will release a Dolphin 4.0.1 version fixing this bug. Sorry for the inconvenience.
On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release …
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Tag
- 4.0
- announcement
- release
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